


Apogee Software published and distributed Mystic Towers internationally, and the introduction summarizes the plot of the first and picks up where it left off: Baron Baldric has successfully saved his barony from the presence of Baron Lazarus, his evil ancestor, but there are still a series of Mystic Towers that Lazarus left behind, each one populated with hideous creatures that roam out and plague the lands. Mystic Towers was made in 1994 by Australian developer Animation F/X as a sequel to a game that they only released in Australia, the original game being Baron Baldric: A Grave Adventure. Is it because the game was ahead of its time and everyone’s overlooked it since, or does it just do too many things to keep track of? If you’re looking to find out, then grab your spells and follow me!īaron Baldric’s policy changes in Rimm Village were quite troubling, especially when he personally demonstrated his idea of Pantsless Thursdays…and Fridays, Saturdays, Sundays… Add in aging protagonist Baron Baldric, a plethora of intelligent monsters, and an array of combat and utility spells to get you through any pinch, and I have to wonder why nobody’s tried mimicking this gameplay formula yet.

Mystic Towers, on the other hand, is an isometric platformer with roleplaying elements delivered with an arcade style, a combination that I don’t believe I’ve ever seen out of any game since. Most of the other titles are side-scrolling platformers, with a couple being first-person shooters and at least one being an arcade shooter, all of which are very represented genres today. This installment in my Apogee series is a little gem called Mystic Towers, possibly one of the most inventive titles present on my old shareware disc.
